Games I’ve Shipped as a Level Designer
Tiny Tina’s Wonderlands
Platform: PC/PS5/XBXS | Engine: Unreal | Release Date: March 25, 2022
Store Page: https://bit.ly/36QNjUb
Maps: Wargtooth Shallows, Drowned Abyss, The Godswell, Karnok’s Wall
Duties: Initial layout, blockout, some set dressing, collision, pathing, optimization, gameplay refinements, bug fixing.
Borderlands 3
Platform: PC/PS4/XB1 | Engine: Unreal | Release Date: September 13, 2019
Store Page: https://bit.ly/2TB6cR5
Maps: The Splinterlands, Proving Grounds
Duties: The Splinterlands: some mission scripting, some set dressing, collision, combat encounters, pathing, optimization, gameplay refinements, bug fixing.
Proving Grounds: Initial layout, blockout, combat encounters, some set dressing, collision, pathing, optimization, gameplay refinements, some mission scripting, bug fixing.
Shadowgun Legends
Platform: Android/iOS | Engine: Unity | Release Date: March 22, 2018
Store Page: https://bit.ly/2G6zkLN
Maps: Bunker, Reservoir, Alien Base
Duties: Gameplay scripting, objective design, combat encounters, set dressing, pathing, gameplay refinements, and bug fixing on all missions.
Killing Floor 2
Platform: PC/PS4/XB1 | Engine: Unreal | Release Date: November 18, 2016
Store Page: https://bit.ly/2I0n5PH
Maps: Burning Paris, Biotics Lab
Duties: Initial layout, blockout, set dressing, collision, pathing, optimization, gameplay refinements, bug fixing.